
Game dev kits
The code behind Gimble Gaming's browser games, packaged as kits. Plain HTML and JavaScript with a README and a demo you open by double-clicking. No build step, no dependencies. Ship games made from them, free or paid.


Web Game Starter
The base every HTML5 canvas game needs: game loop, scenes, input, saving, translations, offline install and the iPhone sound fix.

One-Tap Arcade Kit
A small engine for one-button arcade games, with a difficulty curve, combo scoring and a finished example game.

Rhythm Game Kit
A complete four-lane rhythm game to reskin: notes synced to the audio clock, timing windows, stages, stars and a synth band with no audio files.

Match Puzzle Kit
A complete match-3 game with the rules split from the looks: cascades, special gems, 12 levels with goals and stars, hints and reshuffle.

Progression System
Worlds, stages, bosses, one to three stars, unlock rules, a daily challenge with a streak, a currency shop and saves.

Juice and FX Pack
Make every tap feel good: particles, shake, flash, hit-stop, floating text, tweens and synthesized sounds with no files to load.
Want to see what they grew into? The kits come from the games on gimblegaming.com, free and ad-free in the browser.
The licence, in plain language
- Free to use, change and share, at home, at work and in commercial products, including games you build from the kits.
- Please do not sell the unmodified files as your own.
- Provided as is, with no warranty. These are tools, not financial, tax, legal or accounting advice: check the numbers before you pay anyone from them.
Need something built for you?
Custom models and automations are consulting work. Describe the problem and you get a written scope and price first.